For each plea an eager ear
The world was never lacking in something to believe in, and if there is one thing that has had the largest effect on the people within the archipelago and peninsulas, it is the myriad of gods worshipped by its people. A large group to say the least, while one could spend a great deal of time describing each and every deity, from the small forest spirits, to the great gods worshipped in imposing temples, perhaps it would be better to explain the division of these deities in accordance to their "Houses", or as it would be better to explain, their roles. While all gods have multiple duties that may overlap with other classifications as they were, they generally have a single defining element above others that easily places them within a certain group. Each group shall be given an examples to further help with understanding how they function.
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Primordial gods
Gods nearly or as old as creation, at least in the eyes of their followers, these beings are ancient creatures or even forces all on their own, powerful and in many ways unknowable. To worship them is to seek an understanding of the universe or to subject one's self to a being so vast what it would consider morality is on an entirely different level from it.
Primordial Order and Chaos, for instance, are worshipped as twin forces. Chaos from which all sprang and Order which spun the thread of Creation from it. Rather than deities, these things are worshipped as the two natural extremes of being, blending into one another so that one may truly see the universe fully. The worship of Balance as a force would fall into this category as well, as a belief that all is a part of some great balance or that everything eventually balances out with something else.
An example of a specific being bearing the signifier would be the Dying God, a deity of the Void that is said to be older than Creation itself, or the gods of the primordial elements, who are, as opposed to their elemental counterparts, only associated with the ancient elements of creation at the beginning of time, whose work in Creation can be, in its own way, considered done.
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Elemental gods
The gods of the many elements, be they earth, air, fire, water, darkness, light or some other basic element, these elemental beings personify not the element they are associated with, for each is a different thing in the eyes of the beholder. Rather the eye of the beholder defines them, and so as they are worshipped, it is the image of what they are associated with that defines them to a single culture. This can especially lead to people having varyingly different and opposing views on what exactly something is, and what it is that defines a deity.
A good example would be the goddess of water Lenaine. She has a healing and nurturing aspect, all while having a destructive aspect, in accordance with how one can look at water. Such a being can be seen either as fickle or utterly contradictory, and it is this trait that defines them even more so than the other deities.
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Gods of the Upper House
Otherwise known as Celestial gods, these are the gods associated with the Sky and the many sections of it. Be they the Sidereal Gods of the many stars, associated both with individual stars, constellations, or just stars in generals, the gods of the Sun and Moon, or the Weather Gods associated with everything from Rain to Storms, these lofty beings are among the most worshipped, for while they may not be a part of the land, in a way they have the greatest influence upon it.
Sehuel the Radiant, god of the Sun's Light, is often prayed to, not only to break through the clouds and grace folk with his blinding beauty, but to also be gentle in his light when he shines for too long, as his twin Mehuel is when he guides folk in the darkest of nights.
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Gods of the Lower House
Chthonic deities associated with the underworld, these are the gods who rule deep bellow and to whom most of the dead go to when they pass. Be they conductor, judge, guard or ruler, their duties are vital in the constant passage of souls and their movement from here to there.
While Ekatia is Queen of the Underworld, and ruler of the land bellow, it is the Judges who decide where each and every soul is to go after they have passed away. Just so a god exists to guard the entrance and one exists to guide the dead towards it.
One must also mention the most common type of deity belonging to this group, that being Ancestor Gods. Veneration of the Dead is very prevalent in the region and as such it is not uncommon for one who has passed away to be raised up into the status of deity and worshipped by their descendants. Many ancestors are worshipped together as a group, and this allows their spirits to, at times, have an effect on the world, though not nearly as great as proper gods in their own right.
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Gods of the Middle House
These being the deities of Nature and associated with the natural world in between all of the many realms. Be they gods of the forest, animals, vegetation or simply fertility, wherever one finds a village one is almost certain to find at least one person who worships them, making them most likely the most worshipped group of gods outside of cities.
Doru, goddess of the wood, is often called upon by those who harvest her forests for resources in gratitude, in hopes of avoiding the wrath of the forest. Just the same one also evokes Kern, wild god of animals, to offer respect to the Cycle his charges participate in, for the very same reasons. Either nurturing to a fault or stern in their practice of the laws of nature, these beings should not be trifled with, not just because of their wrath, but because of their absolute necessity.
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Younger Gods
Also known as the Gods of the City or in some cases Gods of Civilisation, these are beings worshipped not for the force of nature they represent, but rather for their association with Abstracts and the things that define life for those above the natural world. Gods of the abstracts of Time, Fate, Justice or Love are grouped together with gods of Crafts and Professions. Together they define the advancement of life from primordial and savage beginnings onto more advanced pursuits, complementing the Cycle with their work. These beings are further divided into the Gods of the People, those of crafts, professions and the more easily defined concepts attributed to civilisation, and the gods of the Abstract as theologians call them, covering the above mentioned abstracts and all things that would fall under such a definition.
Arta the Huntress is prayed to in preparation for the hunt just as the Smith god Hagni is prayed to before one sets about doing their desired craft. For these deities, dedication towards the action itself is of the utmost importance. The Warrior is glorified by War, the Doctor by Healing.
The most important Abstract god would be Ilu, god of Memories, Laments and Civilisation. The Youngest of the Gods and King of the Gods by strange design, is venerated not only by spreading civilisation but in carrying the past with you as you move forward without letting it weigh you down. He is prayed to ease the burdens of regret and to evoke better times that men may be inspired.
These gods are the most like the mortals they are worshipped by, and one must wonder how good a thing that is. From those without tangible morals to those with many human faults, within these deities one finds something that is difficult to find elsewhere, kinship with a being that is by far your greater.